00 Technologies

The technology follows
the learning problem.

We do not pick a technology on the basis of what is new, but on the basis of what works for your people, your environment and your challenge.

01 All technologies
Immersive

VR & XR Simulations

Immersive simulations for situations too dangerous or too rare to rehearse for real. Standalone on Meta Quest, no wifi required.

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Hybrid

Blended Learning

The right mix of online modules, hands-on practice and guided sessions. Matched to how your team learns and works.

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Mobile

Microlearning

Short, focused modules your team can take on the work floor. No half day to book, five minutes of learning between two tasks.

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Apps

Learning Apps

Custom learning apps for iOS and Android. They work offline, track completion, and adapt to the context of the user.

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AI

AI Development

AI put to work for smarter, adaptive training. From automated content generation to personal learning paths based on behaviour and knowledge gaps.

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LMS

Learning Management

Managing, distributing and reporting on training through an LMS or an integration with your existing systems. Fully SCORM compatible.

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Game

Serious Games

Rehearsing decisions under pressure, in the browser, without a headset.

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Core

E-learning

The workhorse format: short, about your own installation, and assessed on decisions.

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3D

3D Visualisation

Models of your own equipment, reusable across instruction, animation and print.

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Imagery

Animation and Video

For processes that happen where nobody can look.

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Simulation

Digital Twin

A representation of your own installation to practise on and prepare from.

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AR

Augmented Reality

Instruction laid over the real equipment, at the moment of execution.

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Assessment

Competency Assessment

Assessment that measures whether somebody can do it, with records that survive an audit.

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Control

Authoring and Templates

So your own team can update material without having to come back to us.

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Multilingual

Multilingual Production

An extra language as a text job, not as a new project.

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02 How we choose

The technology is never the starting point.

This list exists to show what is possible, not to force a choice. In practically every project we work out together with the organisation which form suits the audience, the education level, the time available and the budget.

Often the answer is less spectacular than expected. A classroom programme that is properly put together, an existing set that gets cleaned up and brought up to date, or a combination in which technology is only a small part. We say so too, even when it means we build less.

And it is almost never a one-off project. Material ages, procedures change and people move on. So we think in terms of an approach spanning several years: what you do now, what can wait, and what you keep under your own control.

What always plays a part

  • Advice on form and level before anything gets built
  • Traditional and classroom formats where those work better
  • Cleaning up and improving material that already exists
  • A plan for maintenance and updating, not just for delivery
  • What you keep in house and what you outsource

Not sure which technology fits your challenge?

We advise on the basis of your learning problem, not on the basis of what we would most like to build. Tell us the situation.

M

Milan

Business development, STARK Learning